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Yume Kōjō: Doki Doki Panic was retooled into Super Mario Bros. Because of this, Nintendo was purposely delaying the release of Super Mario Bros, 2 in the West because they didn't want the Mario franchise to be associated with frustrating and hard gameplay. The festival's mascots became the game's protagonists, a family consisting of siblings Imajin and Lina and their parents, Papa and Mama.Īll of this followed the gaming crash of 1983 that killed off a good 90% of American games.
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2 was Yume Kōjō: Doki Doki Panic, a license cooperation between Nintendo and Fuji Television to promote the broadcaster's 1987 Yume Kōjō event, which showcased several of their latest TV shows and other products at the time. In Japan, the game that would become the western version of Super Mario Bros. that featured better graphics and some tricky puzzles, such as trapping the player in a warp zone that forces them to either die or go back to 1-1. 2 was an enhanced version of Super Mario Bros. 2 most people know is a uniquely North American/European title. Canonically, everyone is actually small until they eat mushrooms. It also stands to note that all games and images that show Mario with regular human proportions is not regular Mario, that's Super Mario. Luigi now has a white hat and overalls with green shirt, which is a terrible design choice because you can't visually differentiate between Super Luigi and Fire Luigi. Good news is the artstyle is fully realized, giving the Mario universe the style that defines it to this day.
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If you'll notice on the box art above, Bowser is gray for some reason so Nintendo still didn't figure out how to get people to color their stuff right.
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Here we see a design change due to technological limitations. on the Eurpoean version of Super Mario Bros.'s cover, Mario's shirt is brown instead of blue in-game, likely to keep his sprite from blending with the backgrounds. Despite keeping his color scheme from Mario Bros. turns the Mario franchise into outlandish fantasy rather than cartoonish adventures. Besides just a change of setting, Super Mario Bros. is the introduction to the Mushroom Kingdom, the setting of just about every Mario game to come after. may be the origin of Luigi's cowardly personality. Though Luigi lacks his trademark height and slender features, a commercial for the Atari 26 versions of Mario Bros. I can imagine Luigi's shirt was made white in-game to make his sprite more distinguishable against the black background. Someone told Shigeru Miyamoto that Mario looked more like a plumber than a carpenter, and thus the whole game was based around the idea of plumbing. This is where the inconsistencies and changes begin. However, most promotional material, including the artwork on the arcade cabinet, featured Luigi with a brown shirt and green overalls and hat, and Mario with a blue hat and overalls and red shirt. Here, Luigi is essentially a copy of the Mario sprite reused from Donkey Kong, but sports a white shirt and hat with green overalls. Or at least that's how the story goes.ġ983's Mario Bros. An interesting bit of trivia is that by the time of Donkey Kong Country, Donkey Kong had aged into Cranky Kong and Junior became the tie-wearing DK we know today. On the cabinet art, Mario has lost the Popeye style and gained more round, portly proportions.Īs for the change in art style, Nintendo likely realized they had the makings of a franchise of characters on their hands and decided to adopt their own art style, and create the prototype standard for what Mario would look like for years to come. Here we see the first change in artstyle. And surprisingly, Mario stars in a villanous role, imprisoning Donkey Kong, with the starring role going to the titular Junior. is actually the first time Mario is called Mario.
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